M371 - Alexiades
                                Review3: for Quiz 2
Material:
  • Interpolation
  • Quadrature (numerical integration)

    Concepts:
  • discretization error, roundoff error
  • interpolation concept, interpolation types (non/piecewise, Hermite, Bezier, splines), advantages/disadvantages of each
  • polynomial interpolation errors:  discretization: ∥ f − PN ≤ ( M/ 4(N+1) ) hN+1 , roundoff: ∥ PN − QN ≤ ½(2N+1) ε
                            total error = ∥ f − QN ≤ ∥ f − PN + ∥ PN − QN


  • quadrature rules for I(f)= ∫abf(x)dx: general form of N-point rule:   QN(f) = ∑i=1N Ai f(ξi)   ≈ I(f)
  • order and precision of quadrature rule
  • Newton-Cotes type rules: user-specified nodes ξi, rule weights Ai obtained by integration of interpolating polynomial
  • Gaussian rules: nodes and weights chosen for maximum precision (2N-1 for N-point rule) and tabulated
  • ideas about orthogonal polynomials and Gaussian quadrature
  • idea of adaptive quadrature (finer mesh where error is estimated to be high)
  • idea of Richardson extrapolation

    Methods:
  • Lagrange and Newton form of the (unique!) interpolating polynomial
  • standard Newton-Cotes rules: rectange, trapezoidal, midpoint, Simpson for I(f) = ∫abf(x)dx
  • standard Gaussian rules:
      Gauss-Legendre for I(f) = ∫−11f(x) dx
      Gauss-Chebyshev for I(f) = ∫−11 1/√(1−x2) f(x) dx
      Gauss-Laguerre for I(f) = ∫0 e−x f(x) dx
      Gauss-Hermite for I(f) = ∫−∞ e−x2 f(x) dx
  • very simple and useful: the 2-point Gauss-Legendre: GL2 = f(−1/√3) + f(1/√3) approximates I(f)=∫−11f(x)dx at precision 3 !!!

  • For each Method should know: what it is for, idea, advantages/disadvantages, and:

    Interpolation   (ill-conditioned for high N)
    Method know discr.error roundoff error
    polynomial interpolation algo eN = f(N+1)(ξ) /(N+1)! ∏i=0N(x-xi)
       ≤ M/ 4(N+1) hN+1
    ½(2N+1) ε
    piecewise interpolation idea  
    spline idea  
    Bezier curve idea  
    Hermite idea  

    Quadrature   (well conditioned process)
    Method know discr.error, order precision roundoff error
    Rectangle rule algo O( h ) , 1st 0 (b-a) ε
    Trapezoidal rule algo O( h2 ) , 2nd 1 (b-a) ε
    Simpson rule algo O( h4 ) , 4th 3 (b-a) ε
    2-pt Gauss-Legendre algo   3(for 2-point) (2N-1 for N-point) (b-a) ε